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  1. Introduction to Flare and Flame Assist English | October 2014 | mp4 | H264 1440x900 | AAC 2 ch | 6 hrs 5 min | 3.91 GB eLearning | Course Number: FLR101 This new Flame Assist & Flare course is designed to get artists up to speed quickly and give them an inside track on the newest editions of the software before they are released to the public. You'll learn many of the tools that editors and assistants need to know in order to do time-consuming support tasks, such as project setup, media management, advanced conform, as well as archiving and restore. You'll also learn how to work on more complex shots that require color correction, masking, tracking, and green screen composting. Course instructor and flame artist Michael Furey maintains an active involvement with Autodesk as a beta tester for Flame and has more than twelve years of experience as an editor and compositor. The course begins with a clear overview of each application, the differences between them and how they fit into the Flame Premium family. After that, we'll conform a timeline and work on shots with a project-based approach to learning them. Our goal is to have course members be able to execute entry to intermediate level tasks on Flame Assist and Flare that would be expected of them at a post production facility. course syllabus Class 1 In this class I'll show how to configure each app, create a user profile, explain the user preferences, start a project, discuss the user interface, and import an XML from an offline edit. Class 2 I'll show you how to conform a timeline, match it to the reference Quicktime, and rebuild some effects using timelineFX. I'll also introduce you to working in BatchFX. Class 3 In this class we will go over the desktop and how to keep it organized. We will talk about the paint tool and demonstrate how to use it for shot clean up. And we will import some graphics into our project and discuss the various ways to composite them. Class 4 In this class we'll talk about and work in BatchFX in order to create a tag page for our promo using several different compositing techniques, including Action. Class 5 In this class I'll demonstrate some color matching techniques using the Color Warper, tracking within Action, and we'll finish the promo that we've been working on. Class 6 In this class we will start a project in Flare and discuss the differences between the two apps. We will also do a selective color correction and sky replacement in Batch. Class 7 In Flare we will use GMASKS to remove the visible camera crew from a shot. Then we will use 2 point tracking to stabilize the shot and color correct it using a LUT Editor. Class 8 In this class we will work inside Flare to white balance a shot using the Color Warper, create text using the Text node, and use the Planar Tracker inside Action. Class 9 Using the Modular Keyer in Action we will composite a green screen sequence. I'll also demonstrate how to use Pixel Spread and Degrain to fine tune the composites. Class 10 In this last class we will talk more about how to share media and setups between the two apps. We will also cover archiving and matchbox shaders. http://nitroflare.com/view/C52895F4CD520E5/IntroAssist_by_1_file.rar http://nitroflare.com/view/A05A513C88A0620/IntroAssist.part1.rar http://nitroflare.com/view/BC865AEAA8159F7/IntroAssist.part2.rar http://nitroflare.com/view/FABA3AA07CBB1E3/IntroAssist.part3.rar http://nitroflare.com/view/EB5A3890542F530/IntroAssist.part4.rar http://nitroflare.com/view/8D25F4DF058F20B/IntroAssist.part5.rar http://nitroflare.com/view/38D939B1FD8C5B3/IntroAssist.part6.rar http://rapidgator.net/file/16acd5491b382ed68505b615a9af160f/IntroAssist.part1.rar.html http://rapidgator.net/file/ab13963f54837b2db0dccfc397124583/IntroAssist.part2.rar.html http://rapidgator.net/file/12ee85a25bd761b9f2870a56470d5e24/IntroAssist.part3.rar.html http://rapidgator.net/file/818e35354a0f4c69f6822f6a62c2c02d/IntroAssist.part4.rar.html http://rapidgator.net/file/5209d5f11be6b40a85bc6b8f4e6f6fa4/IntroAssist.part5.rar.html http://rapidgator.net/file/27ef1a43468893da0f5182c71ce0395a/IntroAssist.part6.rar.html
  2. Introduction To Tone - Master Basic Painting Fundamentals MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 30M | 571 MB Genre: eLearning | Language: English In this class you will learn the basics of tone and how it impacts your artwork. To help illustrate what tone is I create a side-by-side demonstration that includes a 'bad' and 'good' version. In the 'bad' version I use tone poorly which results in a flat painting. In the 'good' version I use tone to establish the feeling of depth which results in a more dynamic painting. Who is this class for? This is an excellent class for beginners, or aspiring artists that understand the value of developing good painting fundamentals. http://nitroflare.com/view/7A15DCA250FE8D2/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part1.rar http://nitroflare.com/view/F9FB71107134BE3/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part2.rar http://nitroflare.com/view/779DD174F54855B/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part3.rar http://nitroflare.com/view/86A77FA3DB61D19/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part4.rar http://nitroflare.com/view/7AE7E4CFD284301/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part5.rar http://rapidgator.net/file/691fc56e0e8f4013b0044d034e3ac2be/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part1.rar.html http://rapidgator.net/file/4b2c9ce2a1197ca5615725a0ed75866d/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part2.rar.html http://rapidgator.net/file/a860014a1d53a4b61eb7a98da1245955/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part3.rar.html http://rapidgator.net/file/4b2f9a5944806d2eab4be9cfae760bf2/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part4.rar.html http://rapidgator.net/file/fab17e65a570f00fe454b01b3468ea7a/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part5.rar.html
  3. Introduction To Tone - Master Basic Painting Fundamentals MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 30M | 571 MB Genre: eLearning | Language: English In this class you will learn the basics of tone and how it impacts your artwork. To help illustrate what tone is I create a side-by-side demonstration that includes a 'bad' and 'good' version. In the 'bad' version I use tone poorly which results in a flat painting. In the 'good' version I use tone to establish the feeling of depth which results in a more dynamic painting. Who is this class for? This is an excellent class for beginners, or aspiring artists that understand the value of developing good painting fundamentals. http://nitroflare.com/view/7A15DCA250FE8D2/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part1.rar http://nitroflare.com/view/F9FB71107134BE3/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part2.rar http://nitroflare.com/view/779DD174F54855B/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part3.rar http://nitroflare.com/view/86A77FA3DB61D19/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part4.rar http://nitroflare.com/view/7AE7E4CFD284301/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part5.rar http://rapidgator.net/file/691fc56e0e8f4013b0044d034e3ac2be/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part1.rar.html http://rapidgator.net/file/4b2c9ce2a1197ca5615725a0ed75866d/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part2.rar.html http://rapidgator.net/file/a860014a1d53a4b61eb7a98da1245955/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part3.rar.html http://rapidgator.net/file/4b2f9a5944806d2eab4be9cfae760bf2/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part4.rar.html http://rapidgator.net/file/fab17e65a570f00fe454b01b3468ea7a/Introduction_To_Tone_-_Master_Basic_Painting_Fundamentals.part5.rar.html
  4. Introduction to Quantum Optics (2016) LMU Munich with Immanuel Bloch, Simon Fölling WEBRip | English | MP4 + PDF Guides | 960 x 540 | AVC ~58.2 kbps | 29.970 fps AAC | 128 Kbps | 44.1 KHz | 2 channels | Subs: English (.srt) | 07:52:23 | 748 MB Genre: eLearning Video / Science, Physics Quantum Optics is about how light is described in terms of photons, and how the interaction of photons with matter such as atoms can be understood. We will see that, on the one hand, things that we take as a given in a classical description can be naturally derived in the quantum optical context from fundamental principles. On the other hand, the quantum descriptions allows for novel types of light with properties that can not occur with a purely classical description. Quantum optics also predicts some very counter-intuitive effects such as an optical coupling to empty vacuum - which can be experimentally tested and have actually been confirmed in laboratories around the world! Syllabus Weeks and Topics 1. Fundamentals: Interaction of light fields with atoms Overview Introduction, Overview of classical, semiclassical and q.m. models Interaction Hamiltonian of charged particle with e.m. field Time Dependent Perturbation Theory Transition Rates Fermi-Golden Rule 2. Two-level "model" atom: Our model system for a lot of the course Two Level Atom (Schroedinger Formalism) Oscillating Dipoles Bloch Sphere 3. Density matrix and Bloch equations Density Operator - Density Matrix Optical Bloch Equations - Dynamics and Steady State Rabi Frequency, Saturation Parameter, Spontaneous Decay Lineshape in Fluorescence - Saturation Broadening Lambert-Beer Law 4. Bloch Vector and Interferometry Bloch Vector Ramsey Method Mach Zehnder Interferometer Review 5. Quantization of the electromagnetic field Recap: Quantum Mechanics of Harmonic Oscillator Ladder Operators, Number Operator Quantization of the Electromagnetic Field Hamiltonian of Radiation Field Energy of Vacuum State 6. Fields in quantized modes Fock States Coherent States Quadrature Operators Squeezed States, Thermal States 7. Classical and non-classical states of light Planck's Black Body Radiation Formula Classical and quantum description of beam splitter Quantized Mach Zehnder Interferometer Homodyne / Heterodyne Detection 8. Interferometry with quantized fields Quantized Light-Atom Interaction Interaction Hamiltonian Jaynes Cummings Hamiltonian 9. Quantized fields interacting with matter Quantum Rabi Oscillations Vacuum Rabi Oscillations, Collapse & Revivals Optical Cavities Elements of Cavity QED 10. Single Mode Quantum Optics Microwave Cavities and Rydberg Atoms Seeing a Photon Without Destroying it Rabi Oscillations in Dressed State Picture Final Exam http://nitroflare.com/view/F721D0C5222AAB0/Introduction.to.Quantum.Optics.part1.rar http://nitroflare.com/view/801CC6B1F2188CE/Introduction.to.Quantum.Optics.part2.rar http://nitroflare.com/view/DFFF47EAA2136E8/Introduction.to.Quantum.Optics.part3.rar http://nitroflare.com/view/96200F8A76B82C3/Introduction.to.Quantum.Optics.part4.rar http://nitroflare.com/view/FB960A31EC56B5D/Introduction.to.Quantum.Optics.part5.rar http://nitroflare.com/view/E4CE4F52739A2F0/Introduction.to.Quantum.Optics.part6.rar http://nitroflare.com/view/721910674449BFA/Introduction.to.Quantum.Optics.part7.rar http://nitroflare.com/view/F4B7071B44757AE/Introduction.to.Quantum.Optics.part8.rar http://rapidgator.net/file/695f861fa85c43083fd3d1d2cb02fd0e/Introduction.to.Quantum.Optics.part1.rar.html http://rapidgator.net/file/768f93328a7f48158f830b63053a7d7b/Introduction.to.Quantum.Optics.part2.rar.html http://rapidgator.net/file/3ea7ed953f94e8fe5e0fd5094402dc36/Introduction.to.Quantum.Optics.part3.rar.html http://rapidgator.net/file/3a7cfb798d7ba5bf50720e0f4429553e/Introduction.to.Quantum.Optics.part4.rar.html http://rapidgator.net/file/bcaadc85ca86dcf8d0a626be90f14b20/Introduction.to.Quantum.Optics.part5.rar.html http://rapidgator.net/file/849650692f5864ae89262c8648cf124d/Introduction.to.Quantum.Optics.part6.rar.html http://rapidgator.net/file/f4498ee5e0498dc8f37bd9e5512e0f9d/Introduction.to.Quantum.Optics.part7.rar.html http://rapidgator.net/file/3dcedbaf2812224b44573d41ccc21520/Introduction.to.Quantum.Optics.part8.rar.html
  5. Introduction to using Git Intro Part 1 MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 18M | 150 MB Genre: eLearning | Language: English Introduction to using Git Learn more about using Git for source file storage and version control. Course features Git access with GUI and CLI Want to learn more about Git and how you can use it for your web projects, perfect introduction to learning to about git and how to get started with using Git. Git demonstrated, we show you how you can use GitHub and/or Bitbucket for storage, using git to control syncing between online and offline source code. Learn how you can work with git using applications like SourceTree and Github desktop. Explore git flow and using branching for version control. Once you see how easy it can be to use Git in clients jump into using Git from the command line. Git is a version control system used for web development. Did you know that git can be a useful tool for teams of all sizes from 1 - many? Step by Step guide to introduce new users to git! Learn how you can create repos, add files to repos, easily create new branches or versions of you code, pull and push source files to online git storage and a whole lot more. Are you curious what Git can do... I promise you if you are not using it you should be! If you are working on web development projects Git can help you! Git allows web developers to store content to online repositories like GitHub or Bitbucket. Git can be used locally as well to create branches, compare versions and more. Git is easy to use allowing you to work smarter This course is perfect for anyone who wants to learn more about Git. Its designed as a light introduction to how git works so that you can easily bring it into your web projects. Once you start using Git you will wonder how you lived without it. The course is designed to cover 2 ways to use Git. 1. Using git through a Git client application like SourceTree and other popular clients. Git clients give you access to all the Git has to offer with usable graphic interfaces. This part of the course is designed around users who want to know about git but don't want to use command lines to access it. 2. Git is easy to access via a terminal and command lines. Add files, create branches, pull and push content to your online repos all made easy with simple git commands. Take charge of your web project and use git commands. Command line section of this course is great for anyone who wants to get introduced to using Commands. Git is powerful no matter how you bring it into your projects, and by the end of the course you can decide which way you want to access Git. Learn the basics of Git and work smarter. I'm here to help you learn about web development and ready to answer any questions you may have. Enroll now and Learn Git today! http://nitroflare.com/view/F03A1721CA600BB/Introduction_to_using_Git_Intro_Part_1.part1.rar http://nitroflare.com/view/AB68728855AF2FE/Introduction_to_using_Git_Intro_Part_1.part2.rar http://rapidgator.net/file/262395b055187589d4bff607aa98a10d/Introduction_to_using_Git_Intro_Part_1.part1.rar.html http://rapidgator.net/file/af176d4f3e4a8809a350a9ce256b0c3b/Introduction_to_using_Git_Intro_Part_1.part2.rar.html
  6. An Introduction to Machine Learning with Web Data HDRips | MP4/AVC, ~1200 kb/s | 1280x720 | Duration: 02:43:22 | English: AAC, 128 kb/s (2 ch) | 1.43 GB Genre: Development / Programming Once you've accumulated a pile of data through your web application, what do you do with it? In this insightful video course, bit.ly lead scientist Hilary Mason shows you how to solve data analysis problems using basic machine learning techniques and frameworks. You'll follow several examples through the entire process-from obtaining, cleaning, and exploring data to building a model and interpreting the results. Examine several real-world analysis solutions, including supervised learning and classification, unsupervised learning and clustering, and building common machine learning applications such as recommendation systems. If you're a developer interested in the math and processes necessary to apply machine learning techniques to web data, this video course is for you. http://nitroflare.com/view/69A6A55BBA67135/An.Int.to.Ma.Le.part1.rar http://nitroflare.com/view/3F7D96AF09CBBB5/An.Int.to.Ma.Le.part2.rar http://nitroflare.com/view/5C78885E622EF23/An.Int.to.Ma.Le.part3.rar http://nitroflare.com/view/B388E1E7096C799/An.Int.to.Ma.Le.part4.rar http://nitroflare.com/view/67ED85532E1F7E0/An.Int.to.Ma.Le.part5.rar http://nitroflare.com/view/3C6B2FB84FBC4F2/An.Int.to.Ma.Le.part6.rar http://uploadgig.com/file/download/22Fab1b6128f2Cf5/An.Int.to.Ma.Le.part1.rar http://uploadgig.com/file/download/4115c49b34c2c33D/An.Int.to.Ma.Le.part2.rar http://uploadgig.com/file/download/eC31F2913dDdEe6f/An.Int.to.Ma.Le.part3.rar http://uploadgig.com/file/download/d1ebdB24509eeA85/An.Int.to.Ma.Le.part4.rar http://uploadgig.com/file/download/67d0ddA7b8949d99/An.Int.to.Ma.Le.part5.rar http://uploadgig.com/file/download/e5E30Ad34272d50e/An.Int.to.Ma.Le.part6.rar http://rapidgator.net/file/086e4c48fbfc5d8036d18b370db6a5a1/An.Int.to.Ma.Le.part1.rar.html http://rapidgator.net/file/9aef9e98b8ffca297f413a4e476c18c3/An.Int.to.Ma.Le.part2.rar.html http://rapidgator.net/file/0abf31d89068b45538403e676df23b5f/An.Int.to.Ma.Le.part3.rar.html http://rapidgator.net/file/2385838786cfaff19563a794ffd1ba50/An.Int.to.Ma.Le.part4.rar.html http://rapidgator.net/file/77303d2216ad2dd584151d0fe7321a6b/An.Int.to.Ma.Le.part5.rar.html http://rapidgator.net/file/a9e3b887c1ec1137e3ab1818c2981aae/An.Int.to.Ma.Le.part6.rar.html
  7. Introduction to Metal-Ceramic Technology, Third Edition Quintessence Pub | English | 2018 | ISBN-10: 0867157526 | 242 pages | PDF | 136.54 mb By Naylor, W. Patrick For 25 years, the Introduction to Metal-Ceramic Technology has been an essential textbook, and this revised edition underscores its import to the discipline. The author expertly outlines the history and theory behind metal-ceramic restorations and then guides readers through each step of the fabrication process. Although many students do not realize the esthetic possibilities of metal-ceramic technology, this book illustrates how to achieve esthetic results to rival those of all-ceramic materials through treatment planning, clinical procedures, and dental laboratory steps executed at their highest levels. New to this edition are an expanded illustrated glossary, a simplified four-step buttonless technique, fresh analysis of bonding mechanisms, and a full chapter on the esthetic porcelain-margin restoration. Whether you are providing patients with esthetic fixed prosthodontics or are responsible for fabricating lifelike restorations in the dental laboratory, this book can serve as a valuable resource. 617 illus Contents 1. History and Overview 2. The Chemistry of Dental Porcelain 3. Casting Alloys for Bonding to Dental Porcelain 4. The Essentials of Metal-Ceramic Substructure Design 5. The Fundamentals of Spruing, Investing, and Casting 6. How Does Dental Porcelain Bond to Metal? 7. Preparation of the Metal Substructures for Porcelain 8. Applying Porcelain to the Metal Substructure 9. Adjusting and Finishing the Metal-Ceramic Restoration 10. The Porcelain-Margin Restoration http://nitroflare.com/view/B53C9235CA8DB17/IntroductiontoMetalCeramicTechnology.pdf http://uploadgig.com/file/download/88aa6e198e7f44E4/IntroductiontoMetalCeramicTechnology.pdf http://rapidgator.net/file/c012748dce3a3223f274ad645bc9ef54/IntroductiontoMetalCeramicTechnology.pdf.html
  8. Introduction to Data Science with R: How to Manipulate, Visualize, and Model Data with the R Language English | November 2014 | mp4 | H264 1920x1080 | AAC 1 ch 125 kbps | 4 hrs 26 min | 3.17 GB eLearning Learn practical skills for visualizing, transforming, and modeling data in R. This comprehensive video course shows you how to explore and understand data, as well as how to build linear and non-linear models in the R language and environment. It's ideal whether you're a non-programmer with no data science experience, or a data scientist switching to R from other software such as SAS or Excel. RStudio Master Instructor Garrett Grolemund covers the three skill sets of data science: computer programming (with R), manipulating data sets (including loading, cleaning, and visualizing data), and modeling data with statistical methods. You'll learn R's syntax and grammar as well as how to load, save, and transform data, generate beautiful graphs, and fit statistical models to the data. All of the techniques introduced in this video are motivated by real problems that involved real datasets. You'll get plenty of hands-on experience with R (and not just hear about it!), and lots of help if you get stuck. Garrett Grolemund is a statistician, teacher, and R developer who works as a data scientist and Master Instructor at RStudio. He's conducted corporate training in R at Google, eBay, Axciom, and many other companies, and is currently developing a training curriculum for RStudio. Garrett co-authored the lubridate R package and wrote the ggsubplot package. He received his Ph.D at Rice University. Table of Contents Introduction to Data Science with R Introduction to the Course 15m 29s The R Language 1 Orientation to R 16m 39s Data Structures and Types 16m 06s Lists and Data Frames 18m 24s The R Language 2 Subsetting 1 24m 15s Subsetting 2 08m 02s R Packages 05m 48s Logical Tests 31m 19s Missing Values 10m 55s Visualizing Data Introduction to ggplot2 07m 44s Aesthetics 13m 45s Facetting 07m 17s Geoms 16m 24s Position Adjustments 13m 06s Visualizing Distributions 16m 43s Visualizing Big Data 09m 05s Saving Graphs 05m 46s Adjusting Graphs Visualizing Map Data 10m 14s Titles and Coordinate Systems 11m 39s Scales and Color Schemes 12m 12s Themes 07m 07s Axis Labels and Legends 09m 44s Further Learning 03m 12s Tidy Data Reading in Data 09m 19s Melt 12m 55s dcast 08m 27s rbind and cbind 02m 13s Saving Data 04m 59s Transforming Data Line Plots 07m 17s Filter and Select 04m 58s Arrange, Mutate, and Summarize 07m 28s Joining Data Sets 10m 53s Grouping Data 08m 14s The tbl Format 03m 06s Advanced Manipulations 11m 28s Modeling Basics Introduction to Modeling 06m 22s Linear Models and Model Syntax 16m 21s Model Inference 15m 40s Categorical Variables 07m 45s Multivariate Models 18m 06s Advanced Modeling Introduction to Variable Selection 11m 17s Best Subsets Selection 07m 21s Stepwise Selection 11m 31s Penalized Regression 04m 15s Non-linear Models 19m 09s Logistic Regression 10m 23s Modeling Resources 02m 39s Further Learning Resources for R 03m 39s http://nitroflare.com/view/ECC723755E85EB6/IntroductiTDataSWithR.part1.rar http://nitroflare.com/view/3956F57BA7F902A/IntroductiTDataSWithR.part2.rar http://nitroflare.com/view/95D0B96BAE257B7/IntroductiTDataSWithR.part3.rar http://nitroflare.com/view/B564EC9311E3C9F/IntroductiTDataSWithR.part4.rar http://nitroflare.com/view/41AEED394446D7F/IntroductiTDataSWithR.part5.rar http://nitroflare.com/view/14A6AC70EAFB013/IntroductiTDataSWithR.part6.rar http://nitroflare.com/view/401A26EA9D93E1A/IntroductiTDataSWithR.part7.rar http://nitroflare.com/view/8E307C7679ABC7D/IntroductiTDataSWithR.part8.rar http://filefactory.com/file/bw61tacg18z/IntroductiTDataSWithR.part2.rar http://filefactory.com/file/2kao380jflxl/IntroductiTDataSWithR.part6.rar http://filefactory.com/file/3dqn42t44lr5/IntroductiTDataSWithR.part4.rar http://filefactory.com/file/4pvzz69exn0l/IntroductiTDataSWithR.part7.rar http://filefactory.com/file/4cfxsaa8dijb/IntroductiTDataSWithR.part5.rar http://filefactory.com/file/3i2ldydbkdkd/IntroductiTDataSWithR.part3.rar http://filefactory.com/file/4rgszib6wybj/IntroductiTDataSWithR.part8.rar http://filefactory.com/file/3wky7y3h6kbj/IntroductiTDataSWithR.part1.rar http://rapidgator.net/file/247fc6b171ab7b16cc2e63b244e2a205/IntroductiTDataSWithR.part1.rar.html http://rapidgator.net/file/350f88785764ee855493feb431cfb433/IntroductiTDataSWithR.part2.rar.html http://rapidgator.net/file/cdd4200c9357d15d258497c103199bbc/IntroductiTDataSWithR.part3.rar.html http://rapidgator.net/file/996e2fdb4d84af635611a421c45e1144/IntroductiTDataSWithR.part4.rar.html http://rapidgator.net/file/cc978a6b2cf1cdd6813397b1925af63b/IntroductiTDataSWithR.part5.rar.html http://rapidgator.net/file/d2af915678dc5f802ccc523a0b389e11/IntroductiTDataSWithR.part6.rar.html http://rapidgator.net/file/286beeabdbf1fc46bc74209cbda995dc/IntroductiTDataSWithR.part7.rar.html http://rapidgator.net/file/2114850947a8e89c667aec9e71862bbd/IntroductiTDataSWithR.part8.rar.html
  9. Introduction to Game Design By Colleen Macklin, John Sharp English | Dec 9, 2014 | ISBN-10: 0134051238 | mp4 | H264 1280x720 | AAC 2 ch | 4 hrs 8 min | 7.03 GB eLearning 5+ Hours of Video Instruction Overview Introduction to Game Design LiveLessons introduces you to a play-based approach to game design through the creation of a video game from start to finish. Along the way, the lessons identify the primary characteristics of games and different strategies for creating them as well as the iterative game design process of conceptualizing, prototyping, playtesting and evaluating. Description This is a comprehensive overview of the game design process from start to finish. By following along, viewers learn the steps involved in coming up with a solid idea for a game, building different types of prototypes, methods for playtesting game prototypes and evaluating the results. The goal of this Livelessons video is to provide viewers with all the tools needed to create innovative and exciting new games. Along the way, Macklin and Sharp cover a wide range of game genres and types as examples of a play-centric approach to making games and delve into the reasons why they are successful. About the Instructors Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA Art|Sci Center, The Whitney Museum for American Art and Creative Time. John Sharp is a designer, art historian, curator and educator with over twenty five years of involvement in the creation and study of art and design. He is the Associate Professor of Games and Learning at Parsons The New School for Design. Along with Colleen Macklin, John co-directs PETLab (Prototyping, Education and Technology Lab), a research group focused on games and their design as a form of social discourse. John is also a member of the game design collective Local No. 12 along with Colleen Macklin and Eric Zimmerman (Arts Professor, New York University Game Center), a company focused on finding play in cultural practices. Along with Peter Berry, John is a partner in Supercosm, where he focuses on interaction and game design for arts and education clients. Skill Level All Levels Beginner Intermediate Advanced What You Will Learn - The game design process in detail - Techniques for creating innovative games - The tools designers use to create a wide range of play experiences -How to break down the elements of a game Who Should Take This Course Those interested in learning how to design games, and those with experience looking for a new approach to thinking about games. Course Requirements n/a Table of Contents Part 1: Principles In the first three lessons of Introduction to Game Design LiveLessons, Macklin and Sharp introduce the principles and terminology of a play-focused game design process. Lesson 1 What Is a Game? Lesson 1 looks at what makes the design of games a thrilling but challenging practice. The analogy of games being "play machines" is introduced, along with a look at the basic elements that make up play machines. From there, some of the basic tools of game design are introduced, including abstraction, stylization, indirection and the decision-making / feedback loop. Lesson 2: The Kinds of Play Lesson 2 considers the different kinds of play experiences game designers create for their players. The lesson takes a close look at competitive and cooperative play, chance-based and skill-based play, whimsical play, role-playing and simulation-based play. The lesson concludes with a discussion of the differences in playing as a player, and playing as a designer. Lesson 3: Designing Play Experiences Lesson 3 returns to the game design tool kit, and adds a set of more nuanced tools for making play machines. The lesson introduces the concept of design values, a set of guides that establish the kind of play experience game designers want to provide their players. The lesson then examines six key factors in shaping play: player point of view and perception, theme, decision-making types, challenge, chance and strategy and context. Part 2: Practice In the second part of this LiveLesson series, Macklin and Sharp introduce the iterative game design cycle, and demonstrate its application in the early creation of their videogame, Ping!. Lesson 4: The Game Design Process Lesson 4 provides a bird's eye view of the complete iterative game design cycle. Lesson 5: Conceptualizing Your Game Lesson 5 looks more closely at the first step in the iterative process: conceptualizing. Macklin and Sharp demonstrate a number of techniques for taking ideas and turning them into solid game design concepts. Lesson 6: Prototyping Your Game Lesson 6 explores the process for taking your ideas and beginning to give them form through experiments, or prototypes. Macklin and Sharp demonstrate the paper, physical and digital prototypes they made for their game, Ping!. Lesson 7: Playtesting Your Game Lesson 7 introduces the fine art of running a playtest for game prototypes. Macklin and Sharp work through the stage of playtesting: internally playtesting, preparing a plan for the playtest, and then running the playtest. Lesson 8: Evaluating Your Game Lesson 8 covers the important steps of evaluating the strengths and weaknesses of your game prototypes based on the feedback received during playtests. Macklin and Sharp demonstrate how they reviewed the feedback, broke it down into strengths and weaknesses, and then began looking for solutions for making their game better. Lesson 9: Repeating the Cycle Lessons 9 considers how game design is a series of iterative cycles that slowly flesh out the design of a game. The lesson begins by explaining the different kinds of prototypes. It then looks closely at the different kinds of playtests game designers use. The lesson concludes with a discussion of the ways to document your prototypes and playtests. Lesson 10: Moving from Iteration to Production Lesson 10 concludes the Introduction to Game Design LiveLessons by considering the role of the iterative game design process in relation to the larger production of a game. The lesson then provides a checklist for understanding when to transition out of iteration and design and into production. The basics of production are then introduced. Finally, Macklin and Sharp discuss some techniques for building up excitement for your game during the game design process. http://nitroflare.com/view/251D5E3CB359077/IToGameDesign.part01.rar http://nitroflare.com/view/15BA37ABE6EEADF/IToGameDesign.part02.rar http://nitroflare.com/view/408DBEA2454B21A/IToGameDesign.part03.rar http://nitroflare.com/view/60DE39200C051CE/IToGameDesign.part04.rar http://nitroflare.com/view/977BF571E310C45/IToGameDesign.part05.rar http://nitroflare.com/view/579A13F95EFE0FB/IToGameDesign.part06.rar http://nitroflare.com/view/FAD2112B54056A4/IToGameDesign.part07.rar http://nitroflare.com/view/3212487821C9276/IToGameDesign.part08.rar http://nitroflare.com/view/6B8B15428C2C38F/IToGameDesign.part09.rar http://nitroflare.com/view/005BE739F29CEF4/IToGameDesign.part10.rar http://nitroflare.com/view/C8833518E17E832/IToGameDesign.part11.rar http://nitroflare.com/view/C099D789D293136/IToGameDesign.part12.rar
  10. The Gnomon Workshop - Introduction to Substance Painter with Christophe Desse 4h 21m | aac, 44100 Hz, mono | h264, yuv420p, 1600x900, 15fps | 3.02 GB Genre: eLearning | Project Files Included In this lecture, Christophe Desse introduces us to the world of Substance Painter. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on two different subjects. He begins with a detailed car model of a hot rod, showing various techniques that can be used to texture the various components while discussing how to handle the various material settings and maps. He then moves on to the driver, sharing his workflow for character texturing. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe's methodology. Lastly, he shares his workflow for setting up shaders, lighting and cameras in the Redshift rendered for Maya, which offers powerful GPU rendering. http://nitroflare.com/view/D9BA148757A752A/intro2subspainttgw.part1.rar http://nitroflare.com/view/80AB1A177A4B226/intro2subspainttgw.part2.rar http://nitroflare.com/view/E6FAA95291A0627/intro2subspainttgw.part3.rar http://nitroflare.com/view/7F18B55E20E14DC/intro2subspainttgw.part4.rar http://nitroflare.com/view/525314D8F0CCDA7/intro2subspainttgw.part5.rar http://nitroflare.com/view/0A3615FAE021659/intro2subspainttgw.part6.rar http://uploadgig.com/file/download/7b7600f2A8aaa202/intro2subspainttgw.part1.rar http://uploadgig.com/file/download/568f38cC5c57ebe1/intro2subspainttgw.part2.rar http://uploadgig.com/file/download/24D33e70beD7c1c8/intro2subspainttgw.part3.rar http://uploadgig.com/file/download/A75f9fe84e99dE84/intro2subspainttgw.part4.rar http://uploadgig.com/file/download/a6367dbAd323c560/intro2subspainttgw.part5.rar http://uploadgig.com/file/download/43665f77cc9Ae416/intro2subspainttgw.part6.rar http://rapidgator.net/file/2bf66c4184471097c4f8871782b1dfc0/intro2subspainttgw.part1.rar.html http://rapidgator.net/file/6e3e2c107d12ad13f900fab52c78d938/intro2subspainttgw.part2.rar.html http://rapidgator.net/file/6311c661d749120c1b926ae3c443809a/intro2subspainttgw.part3.rar.html http://rapidgator.net/file/db1fc0794072ceb94ee13d6ebbf92f0a/intro2subspainttgw.part4.rar.html http://rapidgator.net/file/a3ba5d80ff62ca795b541a7638be1521/intro2subspainttgw.part5.rar.html http://rapidgator.net/file/32a05c2c92ef2fd6413ce4637d09a1a8/intro2subspainttgw.part6.rar.html
  11. Digital Tutors - Introduction to Construction Script in Unreal Engine 2h 13m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 6.09 GB Genre: eLearning | Language: English In this Unreal Engine tutorial we'll learn how to utilize Construction Script to more easily build interesting levels. Construction Script allows us to dynamically spawn Static Meshes in a line, grid or create materials for those meshes. We'll also learn how to automate repetitive tasks to save time in building levels, and how to create Dynamic Materials. By the end of this Unreal Engine training you'll know the fundamental skills you need to start using Construction Script in your projects. Project File http://nitroflare.com/view/F94C904FE4BADB0/Prjcfileur4.part1.rar http://nitroflare.com/view/2F2EE4D67D535A5/Prjcfileur4.part2.rar http://nitroflare.com/view/6AD13EE5901FF6B/Prjcfileur4.part3.rar http://nitroflare.com/view/103707DB84739A0/Prjcfileur4.part4.rar http://nitroflare.com/view/2CB32AFD7F16D54/Prjcfileur4.part5.rar http://nitroflare.com/view/1C49CC16A430531/Prjcfileur4.part6.rar http://nitroflare.com/view/555A11220EB9AD4/Prjcfileur4.part7.rar